16.01 Game Play 16.01.1 Each team shall be composed of eight (8) players and one (1) goaltender.

16.01.2 The game shall be played with four (4) players and one (1) goaltender on the floor for each team.

16.01.3 Teams will be given a 3-minute warm up prior to each game.

16.01.4 The duration of the game shall be two 10-minute run time periods, with a 1-minute intermission between periods. Each period shall start with a face-off. The clock shall only stop for an injury.

16.01.5 No shot clock shall be used. At the referee’s discretion, a 10-second verbal warning may be given prior to awarding a change of possession for not advancing to the net.

16.01.6 There will be no face-off to restart play following a goal. Once a goal is scored, the scoring team must all clear to the center line, as a whole, before re-entering the zone (similar to the LTAD fall-back rule).

 16.01.7 If a ball makes contact with the mesh surrounding the arena, the ball shall be deemed out of bounds’ and possession shall be awarded to the non-offending team.

16.01.8 There is to be no overtime during regular games. Two (2) points awarded for a win. One (1) point for a tie. Zero points for a loss.

16.01.9 In semi-final and final games: If a tie occurs, a shootout will decide the winner: a) Each team shall select 3 shooters b) Each team shall alternate equal chances to score c) If tied after all 6 initial shooters attempt to score, teams will alternate single attempts to determine the winner in sudden victory on equal chances. d) Shooters may not be repeated until all players have attempted to score in the shoot out.

16.02 Penalties

16.02.1 All penalties in the CLA Rulebook shall apply.

16.02.2 Minor penalties shall result in a single penalty shot.

16.02.3 Double minor penalties shall result in two penalty shots, player remains in the game.

16.02.4 Major penalties shall result in a penalty shot and a game misconduct.

16.02.5 10-minute misconducts shall result in an expulsion for the remainder of the game, not to carry to the next game.

16.02.6 Fighting, Match Penalties, and Gross Misconduct penalties shall result in a penalty shot, and expulsion from the event.

16.02.7 Game Reports shall be electronically filed for all penalties listed under CLA Rule 23(L), as well as any incidents of fighting.

16.02.8 Any player receiving three (3) penalties in one game shall receive an expulsion for the remainder of the game, not to carry to the next game. A double minor shall count as two (2) penalties toward the maximum of three (3).

16.02.9 Any player who receives two (2) game expulsions for exceeding three (3) penalties shall be suspended for the remainder of the event.

16.03 Tie Break Formula If teams are tied in their record during seeding for semi-finals, the teams shall


If teams are tied in their record during seeding for semi-finals, the teams shall follow the tie break procedure as follows:

a) Head to head result

b) Formula: (Goals For) / (Goals for + Goals against) GOALS FOR GOALS FOR + GOALS AGAINST 

c) The formula is applied once to rank all tied teams d) Least Goals Against

16.04 4 on 4 Tournaments All 4 on 4 Tournaments must follow Regulation 11 - Tournaments unless given written permission by the Director of High Performance for an exemption


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